An "Up Next" view is used to display to the user which asset will be automatically played after the current asset ends. More...
[legend]An "Up Next" view is used to display to the user which asset will be automatically played after the current asset ends.
The view allows the user to skip directly to the next asset. The view also includes a timer displaying how much time remains before the next asset is automatically played.
NoteThe amount of time before the stream end when the "Up Next" view is visible can be configured using
IPlayerInformation::SetUpNextToastDurationMs.
virtual UpNextView::~UpNextView | ( | | ) | |
| virtual |
void UpNextView::Dismiss | ( | | ) | |
Dismiss the "Up Next" view.
void UpNextView::Display | ( | YI_UINT64 | uDisplayDurationMs = 0 | ) | |
Display the "Up Next" view, with a countdown timer starting at uDisplayDurationMs milliseconds.
virtual bool UpNextView::Init | ( | | ) | |
| virtual |
Builds and finds the internal view components for the view.
bool UpNextView::IsVisible | ( | | ) | const |
Returns true if the "Up Next" view is currently being displayed, false otherwise.
void UpNextView::OnAnimationEnded | ( | CYIAnimationToggleController::STATE | eState | ) | |
| private |
void UpNextView::UpdateLabel | ( | YI_UINT64 | uRemainingTimeMs = 0 | ) | |
| private |
void UpNextView::UpdateRemainingTime | ( | YI_UINT64 | uRemainingTimeMs = 0 | ) | |
Update the remaining time countdown timer if it is currently visible.
bool UpNextView::m_bUpNextTagVisible |
| private |
CYITextSceneNode* UpNextView::m_pUpNextLabel |
| private |
CYIAnimationToggleController UpNextView::m_showHideTagToggleController |
| private |
CYISignal UpNextView::PlayUpNextButtonPressed |
Emitted when the user has pressed the Play/Skip button.
The documentation for this class was generated from the following file:
- /media/build/Data/sharedspace/YouiEngineOne/youi_accelerator/dist/include/player/UpNextView.h
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